NOTE: More advanced information on specific material types can be found in the provided documentation in bo3\docs_modtools. mine was mtl_tutorial), and apply it to brushes as normal. In Radiant, in the Texture Browser, look for the material name (i.e. You can quickly generate normal maps for your images at: NormalMap-Online. ![]() You probably don’t need to tweak any settings, but do so if you need to. Click this button to add a new image to your material:Ĭlick the three dots next to the Texture box and a dialog will pop up. The color map is the actual color texture you want. You can ignore the Asset Tags, Enemy Material and FrameBuffer Operations sections for almost everything. Which category the material will be sorted under in Radiant, if any. Selecting `custom` means you can define specific values under the Specular and Gloss section. `none` is used when you don't want materials to interact with anything.ĭifferent gloss ranges will make the texture shine/reflect in different intensities in-game. footsteps), need to know how to interact with materials. Almost all common materials will have the type `lit`. And are they going to have Radiant this time so that we can actually make maps as well Seriously, the BO1 mod tools were garbage, hope this game has them. Similar to above, types will have certain options available specific to them for their respective contexts. Most materials will just have `Geometry`. The material will have certain options and settings based on its category. Almost all common materials will use the material type lit. Give your material the appropriate settings for the texture you’re making.NOTE: The image dimensions must be in a power of 2. I’ve called mine mtl_tutorial and used this image: Give it a name, select type material, then your custom GDT if it isn’t already selected. IMPORTANT: Always save your GDT files in Black Ops 3\source_data or it won’t show up in APE or Radiant next time you open it.Ĭlick New Asset next to the GDT button. (This is because Treyarch’s updates to the tools can overwrite any changes you make to the GDTs already provided.) If you don’t already have a custom GDT, make one with “New GDT” in APE. Kronos also has a built-in image converter which converts most formats, including IWI (from previous CoD games), to TIFF. If yours doesn’t, find a plugin for it, or use one of the aforementioned image editors. Most image editors include this format (, Photoshop, Gimp all include it for example). Continued abuse of our services will cause your IP address to be blocked indefinitely.NOTE: Black Ops 3 modtools use the TIFF (or PNG) image format. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Now is self updating Delete any older versions (They are named differently) Script to automate the install and setup of the Black Ops Mod Tools, their fixes, and more. Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection Static Release URL for auto-update feature. ![]() Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. ![]() ![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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